Displayable.js
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/**
* Base class of all displayable graphic objects
* @module zrender/graphic/Displayable
*/
import * as zrUtil from '../core/util';
import Style from './Style';
import Element from '../Element';
import RectText from './mixin/RectText';
/**
* @alias module:zrender/graphic/Displayable
* @extends module:zrender/Element
* @extends module:zrender/graphic/mixin/RectText
*/
function Displayable(opts) {
opts = opts || {};
Element.call(this, opts);
// Extend properties
for (var name in opts) {
if (
opts.hasOwnProperty(name)
&& name !== 'style'
) {
this[name] = opts[name];
}
}
/**
* @type {module:zrender/graphic/Style}
*/
this.style = new Style(opts.style, this);
this._rect = null;
// Shapes for cascade clipping.
// Can only be `null`/`undefined` or an non-empty array, MUST NOT be an empty array.
// because it is easy to only using null to check whether clipPaths changed.
this.__clipPaths = null;
// FIXME Stateful must be mixined after style is setted
// Stateful.call(this, opts);
}
Displayable.prototype = {
constructor: Displayable,
type: 'displayable',
/**
* Dirty flag. From which painter will determine if this displayable object needs brush.
* @name module:zrender/graphic/Displayable#__dirty
* @type {boolean}
*/
__dirty: true,
/**
* Whether the displayable object is visible. when it is true, the displayable object
* is not drawn, but the mouse event can still trigger the object.
* @name module:/zrender/graphic/Displayable#invisible
* @type {boolean}
* @default false
*/
invisible: false,
/**
* @name module:/zrender/graphic/Displayable#z
* @type {number}
* @default 0
*/
z: 0,
/**
* @name module:/zrender/graphic/Displayable#z
* @type {number}
* @default 0
*/
z2: 0,
/**
* The z level determines the displayable object can be drawn in which layer canvas.
* @name module:/zrender/graphic/Displayable#zlevel
* @type {number}
* @default 0
*/
zlevel: 0,
/**
* Whether it can be dragged.
* @name module:/zrender/graphic/Displayable#draggable
* @type {boolean}
* @default false
*/
draggable: false,
/**
* Whether is it dragging.
* @name module:/zrender/graphic/Displayable#draggable
* @type {boolean}
* @default false
*/
dragging: false,
/**
* Whether to respond to mouse events.
* @name module:/zrender/graphic/Displayable#silent
* @type {boolean}
* @default false
*/
silent: false,
/**
* If enable culling
* @type {boolean}
* @default false
*/
culling: false,
/**
* Mouse cursor when hovered
* @name module:/zrender/graphic/Displayable#cursor
* @type {string}
*/
cursor: 'pointer',
/**
* If hover area is bounding rect
* @name module:/zrender/graphic/Displayable#rectHover
* @type {string}
*/
rectHover: false,
/**
* Render the element progressively when the value >= 0,
* usefull for large data.
* @type {boolean}
*/
progressive: false,
/**
* @type {boolean}
*/
incremental: false,
/**
* Scale ratio for global scale.
* @type {boolean}
*/
globalScaleRatio: 1,
beforeBrush: function (ctx) {},
afterBrush: function (ctx) {},
/**
* Graphic drawing method.
* @param {CanvasRenderingContext2D} ctx
*/
// Interface
brush: function (ctx, prevEl) {},
/**
* Get the minimum bounding box.
* @return {module:zrender/core/BoundingRect}
*/
// Interface
getBoundingRect: function () {},
/**
* If displayable element contain coord x, y
* @param {number} x
* @param {number} y
* @return {boolean}
*/
contain: function (x, y) {
return this.rectContain(x, y);
},
/**
* @param {Function} cb
* @param {} context
*/
traverse: function (cb, context) {
cb.call(context, this);
},
/**
* If bounding rect of element contain coord x, y
* @param {number} x
* @param {number} y
* @return {boolean}
*/
rectContain: function (x, y) {
var coord = this.transformCoordToLocal(x, y);
var rect = this.getBoundingRect();
return rect.contain(coord[0], coord[1]);
},
/**
* Mark displayable element dirty and refresh next frame
*/
dirty: function () {
this.__dirty = this.__dirtyText = true;
this._rect = null;
this.__zr && this.__zr.refresh();
},
/**
* If displayable object binded any event
* @return {boolean}
*/
// TODO, events bound by bind
// isSilent: function () {
// return !(
// this.hoverable || this.draggable
// || this.onmousemove || this.onmouseover || this.onmouseout
// || this.onmousedown || this.onmouseup || this.onclick
// || this.ondragenter || this.ondragover || this.ondragleave
// || this.ondrop
// );
// },
/**
* Alias for animate('style')
* @param {boolean} loop
*/
animateStyle: function (loop) {
return this.animate('style', loop);
},
attrKV: function (key, value) {
if (key !== 'style') {
Element.prototype.attrKV.call(this, key, value);
}
else {
this.style.set(value);
}
},
/**
* @param {Object|string} key
* @param {*} value
*/
setStyle: function (key, value) {
this.style.set(key, value);
this.dirty(false);
return this;
},
/**
* Use given style object
* @param {Object} obj
*/
useStyle: function (obj) {
this.style = new Style(obj, this);
this.dirty(false);
return this;
},
/**
* The string value of `textPosition` needs to be calculated to a real postion.
* For example, `'inside'` is calculated to `[rect.width/2, rect.height/2]`
* by default. See `contain/text.js#calculateTextPosition` for more details.
* But some coutom shapes like "pin", "flag" have center that is not exactly
* `[width/2, height/2]`. So we provide this hook to customize the calculation
* for those shapes. It will be called if the `style.textPosition` is a string.
* @param {Obejct} [out] Prepared out object. If not provided, this method should
* be responsible for creating one.
* @param {module:zrender/graphic/Style} style
* @param {Object} rect {x, y, width, height}
* @return {Obejct} out The same as the input out.
* {
* x: number. mandatory.
* y: number. mandatory.
* textAlign: string. optional. use style.textAlign by default.
* textVerticalAlign: string. optional. use style.textVerticalAlign by default.
* }
*/
calculateTextPosition: null
};
zrUtil.inherits(Displayable, Element);
zrUtil.mixin(Displayable, RectText);
// zrUtil.mixin(Displayable, Stateful);
export default Displayable;